This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads
LESSARD, Jonathan and Dominic Arsenault (2016). « The Character as Subjective Interface ». Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS), University of Southern California, Los Angeles.