Documentation, Periodization, Regionalization, and Marginalization: Four Challenges for Video Game Historiography

Historians often conduct their work in two phases: studying the documents to retrace the facts, and then organizing these facts and events into a narrative. Since many of us have a direct, lived experience with video games, sometimes our lived experiences do not accord with the grand historical narrative. We

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Post-narratology: A case for object-oriented narrative game studies

I currently see two promising ways in which narrative game research could productively bridge the contents/expression, object/process divide: 1) by studying particular narrative figures or tropes, such as the fail/retry cycle in games, or a phenomenon I recently coined “pandiegetic conspiracies”, where it seems like the entirety of the fictional

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