ARSENAULT, Dominic, « Abstract of Dynamic Range: When Game Design and Narratives Unite », Digital Games Research Association international conference Changing Views – Worlds in Play, Vancouver, June 16-20, 2005.
As the clash between Game and Narrative rages on, many attempts to unite the two make their way. As heir of this tradition of reconciliation, the Dynamic Range is a tool brought forth to examine how different game systems can give freedom to the players. In its present state, I am going to use it as a compass to pinpoint the close relationship between game design and narratives, and perhaps understand how such a union can be successful.