Catégorie : Book chapters

Video Game Narrative: Concepts and Practices for Structuring and Infusing Story in Games

2023, in Introduction to Screen Narrative: Perspectives on Story Production and Comprehension (eds. Paul Taberham & Catalina Iricinschi), Routledge, p.199-219. Exposes three core concepts for understanding narration across the landscape of modern video games: the narrative program, or the ambitions and relationship between a game’s story and gameplay; the narrative structure, or the way the …

Narratology

2023, in The Routledge Companion to Video Game Studies (2nd edition, eds. Mark J.P. Wolf & Bernard Perron), Routledge, p.475-483. This chapter provides an overview of the different types of study that can be conducted when considering the narrative aspects of video game play. It contextualizes this research among the larger movements of narratology, particularly …

The Retrospective and Retrocursive Stances in Retro Game Aesthetics: How DuckTales: Remastered Got the Last Quack

This chapter uses DuckTales: Remastered (WayForward 2013) as an exemplary case to understand the differing conceptions of authenticity and nostalgia that are mobilized when discussing the “retro” phenomenon. Retrospection involves looking backward towards the historical past from our contemporary present, while retrocursion involves walking backward and displacing ourselves into a historical past while maintaining our …