Narration in the Video Game: An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers

Publié par

2008, VDM-Verlag, Saarbrücken, 104 pp.

How and why do video games tell stories? Through the battlefield of ludology and narratology in video game studies, this master’s thesis finds that narration, as a process, is intrinsic to video game playing, independently of the « cut-scenes » often favored in interactive storytelling. A novel perspective on a well-researched subject and a quick, efficient and readable introduction to these hot topics.